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Free Beers
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Posted - 2014.01.01 20:45:00 -
[1] - Quote
Full Disclaimer: I have a sniper toon, I red line camp, and I even sniped from mcc with damage mod suit when the shield could be shot thru. I have been a terrible sniper in every other fps games I played, but dust is easy mode.
I have come to the conclusion that snipers in dust are broken and are more detrimental to the over game play than beneficial.
1.To me dust is about visible combat. In sockets most combat is in rifle range. Most open spaces between sockets have hills or rocks that allow for somewhat save moment (big improvement over previous super flat maps). Bad enough I have to bob and weave the 10 tanks about.
2.In Dust there is a balance ccp is trying to achieve between damage and ehp. Snipers are not required to make this choice. If you are a sniper and donGÇÖt use 3 damage modes, armor plates, sit on armor hives you are just doing it wrong. Remember its alpha damage not dps here so you just need 1 shot normally ( I pick off people already damaged because its lulz)
3.Hit scan. Really? Can you make this gun any easier.
4.Head Glitch. Kids if you donGÇÖt know what this is ask your parents
5.Level design has undue burden of restricting snipers from having over watch. Are any of you tired of having to deal with fences around stuff (I understand a lot of the fences were put it to protect old sockets from sniper camping. The newer sockets are much better design (Shout out to CCP LogicLoop and CCP Tigris)) <--- can't you tell i have written code
6.Bowl maps.
7.Making scrubs on your team that are terrible stop redline camping and not doing ****
8.Did I mention redline camping? Now I do think the redline needs to go in some cases but this will reduce redline campers greatly.
9.Lastly if you removed snipers from dust there isnGÇÖt one aspect of the game that is missed.
So there you have it. You may agree with me, add to my list, disagree, or offer the pro of snipers in dust. Now donGÇÖt get all bent out of shape or just call me a bunch of names (mainly because I donGÇÖt give a ****).
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
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1640
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Posted - 2014.01.01 21:10:00 -
[2] - Quote
Asha Starwind wrote:Dude, why'd you reply it's got troll post written all over it. Don't feed.
It's not a troll post. If you cant discuss things you can go back to the kiddie table
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
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1640
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Posted - 2014.01.01 21:11:00 -
[3] - Quote
Monkey MAC wrote:I disagree, Dust isn't about visible combat. Its All Out War.
Sniprs are a part of war, its just about tactics, snipers are a tactic and a very good one.
Just like black ops tanks, just like LLAVs, just like proto tanks. Man you are so right, thanks for helping me see the light
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
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1640
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Posted - 2014.01.01 21:37:00 -
[4] - Quote
fragmentedhackslash wrote:Fact of the matter is, not many snipers can guarentee 25+ kills every map they land upon, so whats the issue here?
Scout, 1st set of proto safe spotted uplinks, then get shot in the back while hacking with 4 blues watching me
Scout, 2nd and 3rd set of uplinks. Again get shot in the back with blues standing around trying to high five each other like in DAY-Z
If I don't see a decent heavy in the killfeed, or a squad that needs my support, yeah I'll snipe but I tell you what, I never go back to the merc quarters without 20+ dogtags and top of the board.
Kills are important but I am and always been a suport player in dust. I hardly pay attention to how many a sniper does or does not have. It's more about contributing to game play. I have had the chance to play with some very good snipers in dust. That will communicate intel, cover you hacking, cover an objective, actually be able to support the team as a sniper. Those are few and far between though. sniper is a crutch for the low skill or poor players a lot.
As you pointed out if your team sucks you go snipe which is exactly what i do. Which I have found soon as a few players do that you bascially give up the match instead of fight for it. This is compounded greatly in fw when you lose isk. Every player that goes and camps as a sniper takes another player off the field.
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
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1641
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Posted - 2014.01.01 21:40:00 -
[5] - Quote
Leonid Tybalt wrote:ReGnYuM wrote:Monkey MAC wrote:I disagree, Dust isn't about visible combat. Its All Out War.
Sniprs are a part of war, its just about tactics, snipers are a tactic and a very good one. Explain to me why I should have a sniper in PC? They're useful for guarding hacked objectives. In some maps one sniper can keep two objectives safe from being hacked +Ñt once as long as the sniper knows of the sweet spots to camp.
If you look at the trend in level design by ccp they are moving objectives inside sockets that are protected from snipers. In time the old sockets and bowl maps will be phased out and snipers having overwatch over objectives will be a thing of the past.
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
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1641
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Posted - 2014.01.01 21:50:00 -
[6] - Quote
fragmentedhackslash wrote:Free Beers wrote:fragmentedhackslash wrote:Fact of the matter is, not many snipers can guarentee 25+ kills every map they land upon, so whats the issue here?
Scout, 1st set of proto safe spotted uplinks, then get shot in the back while hacking with 4 blues watching me
Scout, 2nd and 3rd set of uplinks. Again get shot in the back with blues standing around trying to high five each other like in DAY-Z
If I don't see a decent heavy in the killfeed, or a squad that needs my support, yeah I'll snipe but I tell you what, I never go back to the merc quarters without 20+ dogtags and top of the board. Kills are important but I am and always been a suport player in dust. I hardly pay attention to how many a sniper does or does not have. It's more about contributing to game play. I have had the chance to play with some very good snipers in dust. That will communicate intel, cover you hacking, cover an objective, actually be able to support the team as a sniper. Those are few and far between though. sniper is a crutch for the low skill or poor players a lot. As you pointed out if your team sucks you go snipe which is exactly what i do. Which I have found soon as a few players do that you bascially give up the match instead of fight for it. This is compounded greatly in fw when you lose isk. Every player that goes and camps as a sniper takes another player off the field. I have posted this else where.. we have a DIRECT CORELATION BETWEEN TANKS 514 and REDLINE SNIPERS It happened in 1.3-1.4 (I think) when we all used to jihad lav, and go ape about tanks being broken AND say snipers are useless... Fixed Tank OP, everyone stopped hate on snipers, TANKS 514 everyone hates snipers...
I have a higher success rate at killing tanks then snipers. I can use RE, proxies, forge, swarm, proto AV nades. I can routinely solo most stupid tankers. Even when my team as been red lined i can go and kill tanks on most maps.
sniping in that situation is nothing but a give up ( and i admit doing it myself as some maps if you are redlined you are pretty much trapped)
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
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1644
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Posted - 2014.01.01 22:12:00 -
[7] - Quote
Asha Starwind wrote:Free Beers wrote:Asha Starwind wrote:Dude, why'd you reply it's got troll post written all over it. Don't feed. It's not a troll post. If you cant discuss things you can go back to the kiddie table Well, then say something that is actually objective in not like well you opinion, you're apparently dismissing a class because you feel bad about how cheese the heck out of it. I'm denying that sniping in this gaming needs work because it really does but I'm not going to say things like it's EZ mode compared to others games, when and TF2 and CoD ARE EZ mode: OSK, quick scope, no scope, yolo HS 180. Then almost every issue is about poor level design but you are blaming those issues on snipers.
Did I say I was being objective? I made it obvious what my opinion was, gave my reasons why I feel the way I do, and open it up for discussion. I'm also honest in the fact that ccp won't take snipers out of the game. Hence discussion in my title of the thread.
So you can give your opinion and reasons behind it like everyone else. If we agree sniping is broken, how would you fix it? By all mean go point by point and beat up my reasons and offer solutions to it. Otherwise just a waste of nerd time on both our parts
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
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1644
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Posted - 2014.01.01 22:14:00 -
[8] - Quote
gravalicious wrote:Free Beers wrote:Asha Starwind wrote:Dude, why'd you reply it's got troll post written all over it. Don't feed. It's not a troll post. If you cant discuss things you can go back to the kiddie table Where's the kiddie table then? Stupid thread is stupid.
I fully expect you are one of those "I know you are but what am I" types. So i am just going to feel bad for you and leave you be
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
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1644
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Posted - 2014.01.01 23:08:00 -
[9] - Quote
Asha Starwind wrote:Fix the maps
- Make them 'larger', just so the redlines and the home bases can be pushed outward and away everything normally inside stays where it originally was
- Remove all high ground and remote areas behind the redlines and obstruct LOS whenever possible between home base and the core areas to prevent firing in or out
- patch wherever it's possible to head glitch
Make it possible or more viable than it actually is snipe tactically and not just strategically
Give the player the ability to temporarily remove not mitigate all sway - - press or hold x button while zoomed in to steady. And maybe players
My response in order of your comments
1. Maps already feel to big.
2. remember ambush where each team spawned on different sides and they made it flat and open between redline spawn/cover and sockets. CCP has tried this game mode and it was a failure. So much so they removed it almost immediately
3. ccp is not going to change head glitching
4. Reduce sway? do you remember in closed beta when there was almost no sway? Snipers were able to double tap any and everyone. This is why ccp has added sway back in and made your reticle settle in random spots after a shot. Why you want it to be eaiser to use a sniper?
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
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1647
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Posted - 2014.01.01 23:32:00 -
[10] - Quote
Scheneighnay McBob wrote:1. Then stay in your buildings and move around using the uplinks that good snipers put up for you.
2. There's something called counter snipers. If you stack damage mods, you'll get OHKed
3. Almost all weapons in Dust are hit-scan
4. Head glitching doesn't exist. I've headshotted enough snipers to know this.
5. What does this have to do with anything?
6. Bowls work both ways. You're exposed when you're up high.
7. Redline sniping is extremely unrewarding, so that's only a problem with HAVs shooting down dropships
8. The redline doesn't affect real snipers.
9. If snipers are removed, it breaks a big part of the game. You lose your counter to people who make use of high ground (Note the complaints of mass drivers and forge guns every other build)
There are good snipers and bad snipers. The bad snipers don't get **** for WP anyway.
Meanwhile, assault rifles are overpowered as hell and completely dominate short, mid, and mid-long range combat.
1. Manu's peak map, the old 4 point map from closed beta, 5 point small map are all bowl maps and built for snipers. These make up more than 50% of the maps I play. If ccp removed them then i could give you partial credit. As a sniper on these maps I can hit most objectives minus the pyramid objective.
2 I use proto suits to snipe with, armor tank, and sit on armor hives with 3 damage mods. I rarely get counter sniped.
3 Correct, but it makes being a sniper way to easier. Like i said i play just about every fps out there and I am just shocked how low skill and easy a sniper is.
4 I'm going to be nice here but head glitching is a combination of terrain angle and perspective in dust ( like many other games) while ccp has smoothed over quite a lot of textures it still exists
5
6 Bowls that itself would not cause this, but if you look at the maps there are plenty of small hills that give you limited line of sight to areas and objectives. I use these all the time with great success. Most of my redline spots on bowl maps you have to drop OB or tk me to kill.
7 redline sniping is bad, but not the only issue with redlines.
8 I would agree, but 98% of snipers are not this.
9 I fully expect snipers to continue, this is fully for discussion purposes.
bad snipers hurt team play
Assault rifles and how forge guns work/damage will be in daily discussions laster this week
Thanks for responding!
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
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1647
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Posted - 2014.01.01 23:37:00 -
[11] - Quote
Scheneighnay McBob wrote:Btw, it's been a while since the imps made an effort to encourage something stupid for their benefit.
I thought you guys rage quit a few months back?
I give you credit for responding and treat you with respect and then you go with this? We beat dust then went and played games what worked. I have no idea why i am back but i am having fun i fw q syncing. Stop being a child about things because as far as i remember Bojo didn't do **** in dust or for the betterment of the game or community.
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
Imperfects Negative-Feedback
1650
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Posted - 2014.01.02 01:23:00 -
[12] - Quote
Scheneighnay McBob wrote:Free Beers wrote:Scheneighnay McBob wrote:Btw, it's been a while since the imps made an effort to encourage something stupid for their benefit.
I thought you guys rage quit a few months back? I give you credit for responding and treat you with respect and then you go with this? We beat dust then went and played games what worked. I have no idea why i am back but i am having fun i fw q syncing. Stop being a child about things because as far as i remember Bojo didn't do **** in dust or for the betterment of the game or community. And, of course, you pretend that it's not obvious I posted before you "treated me with respect" after insulting an entire class of players. Also- in what universe did the imps benefit the community AT ALL? But, now I get it. You quit Dust, went to other games, realized you're terrible at them, then went back to a game you still have a chance to exploit.
It took a bit to give you a real first response. By the time I submitted you had already posted our love for imps, but I had no idea because i was typing out my response.
So help me out smart guy. How do imps benefit from this thread? Imps really only play FW in which snipers are meaningless in. While you are at it catch me on all the exploiting imps are doing now in dust. Then maybe you can get to my question of where Bojo's did anything in dust more then flap their gums and get wrecked.
So yeah, thanks for playing
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
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1650
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Posted - 2014.01.02 02:04:00 -
[13] - Quote
Poonmunch wrote:CYRAX SERVIUS wrote:There are no proto tanks at this time but I think advanced tanks are coming back.
Depending on the map a GOOD sniper, and I mean a really GOOD sniper can give you letter denial on a key letter between opposing spawn points. So true. Think of us as Null Cannon extenders. We can ensure prolonged damage to the red MCC when we get the right angle on a hack point. Munch
Let me play devils advocate here. If you look at the new maps and new sockets they are all anti sniper. The objectives are closed in, there maps are no longer bowl maps, and even out door objectives have limited line of sight (a small angle in which a player can be shot). Once the old maps cycle out (and they will) how useful do you feel snipers will be in current state. For the record the Manus peak, 5 point launcher tower, 4 point bowl with garages are the old maps.
Thoughts?
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Free Beers
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1650
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Posted - 2014.01.02 02:06:00 -
[14] - Quote
The Robot Devil wrote:Free Beers wrote:Full Disclaimer: I have a sniper toon, I red line camp, and I even sniped from mcc with damage mod suit when the shield could be shot thru. I have been a terrible sniper in every other fps games I played, but dust is easy mode.
I have come to the conclusion that snipers in dust are broken and are more detrimental to the over game play than beneficial.
1.To me dust is about visible combat. In sockets most combat is in rifle range. Most open spaces between sockets have hills or rocks that allow for somewhat save moment (big improvement over previous super flat maps). Bad enough I have to bob and weave the 10 tanks about.
2.In Dust there is a balance ccp is trying to achieve between damage and ehp. Snipers are not required to make this choice. If you are a sniper and donGÇÖt use 3 damage modes, armor plates, sit on armor hives you are just doing it wrong. Remember its alpha damage not dps here so you just need 1 shot normally ( I pick off people already damaged because its lulz)
3.Hit scan. Really? Can you make this gun any easier.
4.Head Glitch. Kids if you donGÇÖt know what this is ask your parents
5.Level design has undue burden of restricting snipers from having over watch. Are any of you tired of having to deal with fences around stuff (I understand a lot of the fences were put it to protect old sockets from sniper camping. The newer sockets are much better design (Shout out to CCP LogicLoop and CCP Tigris)) <--- can't you tell i have written code
6.Bowl maps.
7.Making scrubs on your team that are terrible stop redline camping and not doing ****
8.Did I mention redline camping? Now I do think the redline needs to go in some cases but this will reduce redline campers greatly.
9.Lastly if you removed snipers from dust there isnGÇÖt one aspect of the game that is missed.
So there you have it. You may agree with me, add to my list, disagree, or offer the pro of snipers in dust. Now donGÇÖt get all bent out of shape or just call me a bunch of names (mainly because I donGÇÖt give a ****). I know it is probably bad game design but I am am in the camp of adding not removing. I would rather see a anti sniper skill and module that when equipped would stop one round from hitting your armor per x amount of time. The module could be a low slot module that could keep a sniper round from penetrating the shields. It would only work if the shields were 100%. The module could reduce shield regen rate or whatever. The skill would advance the merc through the tiers and a proficiency could reduce the shields needed by 4% a level. I f the sniper is good then you are dead anyways but it would give hacking and recon scouts a second chance and give players a counter to a redline sniper.
Just going to be really honest here. You idea just adds complication to the game and doesn't actually solve the main issues with snipers
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Free Beers
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1655
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Posted - 2014.01.02 05:49:00 -
[15] - Quote
Poonmunch wrote:Free Beers wrote:Poonmunch wrote:CYRAX SERVIUS wrote:There are no proto tanks at this time but I think advanced tanks are coming back.
Depending on the map a GOOD sniper, and I mean a really GOOD sniper can give you letter denial on a key letter between opposing spawn points. So true. Think of us as Null Cannon extenders. We can ensure prolonged damage to the red MCC when we get the right angle on a hack point. Munch Let me play devils advocate here. If you look at the new maps and new sockets they are all anti sniper. The objectives are closed in, there maps are no longer bowl maps, and even out door objectives have limited line of sight (a small angle in which a player can be shot). Once the old maps cycle out (and they will) how useful do you feel snipers will be in current state. For the record the Manus peak, 5 point launcher tower, 4 point bowl with garages are the old maps. Thoughts? Firstly, let me apologize for the wall of text that follows. Your question is well-considered and requires a detailed response. You are correct about the new maps and sockets. I've sniped on them all. As you point out the old maps were comparatively sniper friendly with wider open spaces and lines of sight to hack points. The new maps do have more enclosed hack points, a state of affairs that irked me a great deal. I even got into a discussion with CCP LogicLoop about it (see post #68): Chat with CCP LogicLoopI didn't give up hope. I played the new maps hard and tried to break them down. I learned a few things. The new maps caused me to alter some of things I did as a sniper. Now I run around far more than I did before. I get into sockets when I can and I throw out lots of uplinks, hives and REs. I hack a bunch and I now range over more of each map (usually both ends and both sides in the same game). I'm more likely to hit a Supply Depot and load up a new dropsuit so I can get more equipment to lay down in different places as the tide of battle changes. I'm engaging at very close ranges in some places on the new maps, a *******-tightening experience for a sniper. This has caused me to get better at using my sidearm and has caused me to pay much closer attention to my radar and the situation around me. On several of the hack points on new maps I can still get angles and kill effectively at the hack point itself. What I can do is control the flow of the enemy around hack points with a combination of hacking CRUs, hacking turrets, placing REs, placing PEs, shooting red equipment and balls-to-the-wall sniping. The key is to find choke points that reds move through to get to objectives and kill them as they move through them. All maps have a certain ebb and flow to them and I can see the patterns developing from my vantage points. All maps have key objectives that are always important. I know on a certain map, the team that controls "C" for most of the game usually wins. And I know the best places to cover it. And I know where the infantry runs to get there. And I know where the red snipers will be. And I know where and when to put uplinks down, so my team can put pressure on when the reds are away. I've functioned as the team leader because I can see what is going on all over the map. On one map, for example, the best sequence of controlling hack points is to go "D", "A", "B". The team that does this first usually goes on to win. I've skilled more deeply into dropships and LAVs to quickly get me to more places where I can be effective. I honestly feel that the new maps have improved me as a sniper (on all maps) and as a member of my team. It's also way more exciting to be running around in places where an angry red proto fatty with an HMG could pop around a corner. Having said all of this, it would be nice to have more areas of active play on the new huge maps and any new maps. It would give the sniper more relevance. The map guys could do this by moving some of the objectives around the map, rather than clustering several in one place. Or maybe they could add some objectives to under-played parts of the map. Do I fear that we will become useless? All the time. Have we reached that point? I don't think so. Munch
Thanks for adding to the discussion. I don't bother trying to snipe on the new maps but at the same time the game play just feels better on them.
What you have adapted to is what I do as a scout/logi/terrible DS pilot. I do a lot of the utility and frankly less glorious tasks.
I to have had a few heart to hearts with logicloop about the new maps but from the other side. I love resarch fac and the lay out of the new maps. I have nothing but praise for the removal of snipers spots in these maps and sockets.
It seems there really isn't a need for snipers on the newer sockets or maps.
Back to the point of the thread. Going forward I think there is just isn't a need for snipers and it upsets a lot of the game play balance. I think thats where we will have to just agree to disagree
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
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1656
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Posted - 2014.01.02 07:46:00 -
[16] - Quote
Lynn Beck wrote:Give us our humongous maps: once the enemy needs to cross from one area to another(be it via road, or crossing a river, or jumping a canyon) then a sniper can stop the whole enemy team, forcing them to put away their jeeps and call a DS- which is still futile as the sniper will pop the passengers.
Imagine on manus peak having to go far East past the sniper mountain and across to the plateau over yonder? Snipers WILL be a main force, but they won't be until we get super big maps, same as the usefulness of tanks.
You do realize and map and socket design has gone the other way right?
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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Free Beers
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1666
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Posted - 2014.01.02 20:15:00 -
[17] - Quote
Mitch Laurence wrote:Since tracking weekly kdr, I've noticed that mine sits at around 30, no BS, add me to contacts then GMOL.
No one can guarantee match results prior to playing but statistically speaking I will take 30 clones for every 1 I spend. What's not tracked is how many blueberry clones are saved in the process of going 30/0, the answer is ALOT.
While you're working on hacking objectives, I'm working on 'depleting clone reserves'. Good snipers win the match for you faster than you can win it for yourself, WITHOUT the payout! We don't do it for what you might consider a 'reward', we do it to completely dominate our opponents. That's is the reward. The difference is that while your farming WP, I'm protecting your exposed ass.
People that hate on snipers either don't know how to utilize team chat or were recently on the receiving end of the massacre. FYI: Whining on the forums about people who are better than you is not a viable tactic for winning matches.
That dude silhouetting himself on that hill under the MCC in the redline ain't a sniper, he's a noob(no offense newberries) who happens to be sniping. Remember that redline you all cry about isn't protecting me from you, the redline is protecting YOU from ME.
Playing in FW or PC matches snipers have no real impact on the outcome now. So what if you can camp in pubs and pick off new/casual players that can be one shot in the body because they use bpo or milita gear.
last few times i felt urge to snipe I have average 25/0 camping the objective in domination matches. So braging about 30/0 as a snipers is like winning a gold at the special olympics
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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